Tuesday, February 07, 2006

The Power of Study!

Okay! I've got the project system on-line. I don't have an actual set of projects yet, but the system works well!

Here, in this brutally early-graphics pic, you can see three scientists. Two are working at desks while the third naps lazily nearby. You can see the progress report which pops up every once in a while. (When this particular project completes, it gives income over time and unlocks a new room type I can build.)

You can't see them talking, because they're not saying anything in this picture. As of yet, all they say is, "I want to X with Y". Which isn't terribly enchanting. Also, they all have "foot" special effects up instead of the correct special effects.

So, err... it's not very pretty. But the backbone is progressing!



(Full size here.)

2 Comments:

Anonymous Anonymous said...

I had a few ideas about the research system for the game. Since this is all about research, I think the research itself should be split up into types of research, and categories of research. The categories, I leave up to your imagination. But the types, I think, would be something like: Blue sky, Development, and Skunkworks.

Blue sky research causes you to climb up the tree, but doesn't get you anything new. Development progresses you up the tree slowly, and picks up something useful at each stage of development. Skunkworks backfills developments you might have missed during your tree climbing, but has odd side-effects on your end-product (both good and bad).

Just a thought.

7:57 AM  
Blogger Craig Perko said...

Yeah, I'm trying to come up with something like that. There's lots of different facilities, like a waterflow lab, materials testing facility, etc. These are unlocked as you advance your tech enough to get them, and I think I'd like each "science" to be able to be researched in many of these rooms, creating a distinct "tech".

For example, researching civic power generation in the waterflow lab would produce civic dams. Researching it in an economics library would produce the wartime tactic of targetting civic power centers. Researching it in the materials testing facility might make smaller, cheaper turbines.

I don't know how to make it go mostly on its own, yet. But I have a long list of ideas I know have to be in the game. :)

8:35 AM  

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