They Don't Mind...
Well, this is about how far I've gotten. Obviously, the graphics are placeholders ranging from extremely rough to prototype. All the tilemaps need renovation, as I'm not entirely sure I have the right to use them in a release product. (I didn't draw the tiles, I used a pattern brush.) Obviously, the rooms won't be so empty in the final cut, either, and scientists will be able to take more shapes than simply "circle".



The scientists already move and see on their own, but I haven't given them a brain yet. As you can see in the first shot, scientists have several "modes" they can be in, reflected by what kind of effect they're giving off. Right now, the only two modes are "command" (the blue "walk" feet) and "curiosity" (the yellow question marks). In the near future, I'll also be adding things such as "work" (red hands), talk, sleep, and maybe one or two others.
Although they can run around, they can't really do anything. They have no means of using items, or talking to each other, or valuating items. I'll be adding those in, but it may take a bit of time for me to figure out the exact way to do it.
:)



The scientists already move and see on their own, but I haven't given them a brain yet. As you can see in the first shot, scientists have several "modes" they can be in, reflected by what kind of effect they're giving off. Right now, the only two modes are "command" (the blue "walk" feet) and "curiosity" (the yellow question marks). In the near future, I'll also be adding things such as "work" (red hands), talk, sleep, and maybe one or two others.
Although they can run around, they can't really do anything. They have no means of using items, or talking to each other, or valuating items. I'll be adding those in, but it may take a bit of time for me to figure out the exact way to do it.
:)
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