Progress Report
After a few days of fussing, I have adjusted to the new version of Torque 2D. I have developed a stable system for building a (one-story) set of rooms (with connecting doors), zooming around with the camera, pulling up context-sensitive displays, and menu handling.
And a really spiffy way of displaying numbers. :D
No screenies yet, because I'm using early placeholder graphics. IE, the rooms, when placed, are not rooms. They are the name of the rooms. Drawing the rooms themselves is still to come.
I'm planning on using furniture and floor "tiles" to build my rooms. This should increase the visual complexity of the rooms and allow for independent animations, should I choose to use them. It should also allow pathfinding within rooms with some ease. This does mean I have to draw maybe 50-60 small pictures: different floorings, furniture, doohickeys...
Well, back to it.
And a really spiffy way of displaying numbers. :D
No screenies yet, because I'm using early placeholder graphics. IE, the rooms, when placed, are not rooms. They are the name of the rooms. Drawing the rooms themselves is still to come.
I'm planning on using furniture and floor "tiles" to build my rooms. This should increase the visual complexity of the rooms and allow for independent animations, should I choose to use them. It should also allow pathfinding within rooms with some ease. This does mean I have to draw maybe 50-60 small pictures: different floorings, furniture, doohickeys...
Well, back to it.
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