Thursday, November 17, 2005

Rotation!

Well, T2D's rotation schema is kind of irritating. I'm going to have to implement something in my code to provide a "mount+" rotation system. Hopefully, it won't be too slow - but it'll really only be used on bosses, so it should be okay.

What do I mean? Well, here, have a look:



Here, the boss rotates... but the steam plumes don't! This is because in order to tilt the steam plumes to the sides, I had to set them as 90 and -90 rotation. This means I had to use a "loose" swivel, because a "tight" swivel locks them into the same exact rotation as the mount. IE, the steam would come shooting straight forward, at the player.



So, in order to make the steam mount correctly, I had to create two entirely seperate special effects: a right and left version. That's a pretty poor way to do it.

Also, as you can see, the arms don't rotate with the boss. In some ways, this is very cool: the boss' primary laser cannon fires at the player, but the rest of his armament fires straight down. However, the arms are invulnerable, and the player can't fire through them except when he's directly "between" them (although, obviously, much further down the Y axis). However, in order to fire between them, the player has to weather not only the withering forward fire, but also the laser, which fires at about the same time the arms open.

It's still a defeatable boss, but it's quite hard.

Unless, of course, you equip yourself with the doctor. The added damage hits do with the doctor means that you can cut the boss in half with one well-placed volley. On the opposite side of the spectrum, using shotgun rounds makes it extremely difficult to kill the boss, because few of them get through the arm barrier, and the ones that do get through do very little damage.

This is pretty much as I expected, but I'm going to have to put in some kind of moderating influence. Probably a "maxdmg" stat. A single bullet can't do more damage than that, if it is set. This will moderate the "buzz-saw" technique that works so well against bosses, while not totally negating the advantage of choosing a tight-beam weapon.

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