Monday, November 14, 2005

Plot!

Ha-ha! All the pieces fell together - baclick!

I now have a killer plot.

Unfortunately, the weekend was taken up with other things - such as lambasting Lionhead's new "game", "The Movies". However, I am very fired up about the plot, and should have absolutely no problem developing levels and enemies. I've made pages and pages and pages of sketches.

This plot rocks, in a distinctly "Craig-game" fashion. Which is WPI-speak for "augh! My head is going to explode!"

Hee hee.

4 Comments:

Blogger Patrick said...

Have you planned any memes in your story to allow for variation based on player performance?

4:01 PM  
Blogger Craig Perko said...

You'll love my solution, but it's a central part of the plot. Suffice it to say that dying does not have any penalty, but does change the memetic landscape.

4:04 PM  
Blogger Patrick said...

From the sound of it this game will innovate in dimensions technical, ludological, and aesthetic. The problem of death is a major issue for games in representing narrative, I like the cut of your jib.

10:46 AM  
Blogger Craig Perko said...

I don't think of those as different dimensions.

10:53 AM  

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